For Classroom Teachers
A Safe, Flexible Learning Environment
MathPro is designed to be fun, challenging, and non-threatening. Many students struggle with confidence in math, so our games and activities are designed to provide a low-risk environment where students can learn and practice without fear of being judged. Students can work at their own pace while discovering that math can be engaging rather than difficult or boring.
We also recognize that some teachers lack confidence when it comes to teaching math. MathPro's collection of lessons, strategies, and games gives elementary and middle school teachers practical tools to help them deliver quality math instruction with greater confidence.
Finally, MathPro was designed with the realities of the classroom in mind. Teachers have limited time, so activities and games can be started, stopped, and changed quickly. The set is organized so teachers can easily see and access the components they need.
MathPro helps create a classroom where students can practice without pressure, teachers can teach with confidence, and math can be fun for everyone.
Find the Right Activity or Game for your Students Using the Tables Below
To View the “Design and Components of a MathPro Set” Video, click here.
How to Use One Set for a Group Activity or Game.
With one set, a document camera and providing each student with a personal whiteboard w/ a pen you can do many of the activities and games with your whole class.
Example 1: Learning Activity 6 - Set One Die Addition
Purpose of the activity
Student will be able to add two one-digit numbers together, with the Teacher “setting” one die to start with easier numbers first. Students could also get practice writing numerical equations.
Materials needed
Addition chart, two basic black dice, document camera, class set of personal whiteboards and dry erase pens.
How to play
Teacher sets one die at 2 (or whichever number Teacher chooses) and the second die is rolled. Student(s) figure out the sum, possibly using the addition chart as a tool. Teacher directs students to write out the equation with the answer.
Example 2: ClimbUp (Read this before watching video)
Purpose of the activity
Students will compete in a contest to see who gets the most points adding numbers
Materials needed
Two basic black dice, document camera, class set of personal whiteboards and dry erase pens.
How to play
ClimbUp “Stand or Sit”
Players: 2 or more
Equipment: 2 Basic Black Dice, whiteboardsStart: All players stand with their whiteboards. The two black dice are rolled and players add the numbers together. Everyone writes the sum on their whiteboard.
Choose: The teacher tells players to either stay standing or sit down.
Sit down: Keep the current sum and add it to your total. You are finished for this round.
Stay standing: Risk the current points and continue to the next roll.
Roll again: Add the two dice together and add the new sum to the previous roll. Players who are still standing record the new total.
Roll a 2: If either die shows a 2, all players still standing lose all of their points for that round. Players who already sat down keep their points.
Continue until everyone has sat down or lost their points, and then start another round.
Winning: Play to a predetermined total or for a set number of rounds. The player with the most points wins.
A Note About Game Strategy
This game illustrates how students may discover strategies that weren't part of the original rules. For example, a student who is ahead may be able to guarantee a win by simply copying the other player's choice.
One simple solution is to have the player who is ahead make their choice first—either sit down or continue standing—before the other player decides.
Don't be afraid to modify the rules! As students discover new strategies or challenges, adjust the rules to keep the game fun, fair, and appropriate for your students.